Each frame, the MLSpatialMapper will add meshes to a generation queue as necessary. The number of concurrent meshes to generate. Higher density meshes require more CPU and GPU resources. The scale goes from low density at 0 (big triangles) to high density at 1 (small triangles). This property is deprecated, and has been replaced by density.Ĭontrols the size and spacing of triangles in meshes. Higher LOD levels will be more accurate, but require more CPU and GPU resources. Lower levels of detail will result in simplified meshes, and will reduce CPU and GPU load, but will be less accurate. If you select point cloud, then the resulting Mesh will have MeshTopology.Points. Whether to generate triangle meshes or a point cloud. By default, the MLSpatialMapper will select its own parent, so that the generated meshes will be siblings of the MLSpatialMapper's GameObject. The parent transform for the generated meshes.
If false, normals will be calculated from the triangle data. If true, will request that the device also generate a normal for each vertex.
This happens on a background thread, so it will not stall the main thread. If a MeshCollider is present, then a physics collider will be generated as well. To visualize the meshes, add a MeshRenderer. The prefab should at least have a MeshFilter on it. This is the prefab that will be instantiated for each generated mesh. A separate GameObject is created for each generated mesh. Each mesh is a relatively small area of the environment. The spatial mapper generates Mesh objects from data collected from the Magic Leap One's depth sensor. This package includes the MLSpatialMapper component: Inclusion of the Magic Leap XR Support will result in the inclusion of a C# component, runtime libraries, and plugin metadata. The Magic Leap XR Support implements the native endpoints required for meshing using Unity's multi-platform XR API.
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To install this package, follow the instructions in the Package Manager documentation. Generate point clouds of the environment.This version of Magic Leap XR Support supports the meshing functionality provided by the Magic Leap One: This package implements the following XR Subsystems: and Magic Leap, Inc.Use the Magic Leap XR Support package to enable Magic Leap via Unity's multi-platform XR SDK. Magic Leap may also be known as or be related to Magic Leap, Magic Leap Inc, Magic Leap Inc.
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